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Player's Guide

If you had some questions about how this particular TCG worked, you've come to the right place. Below is a guide Otokomichi. If you have any furter questions after reading below, then please feel free to e-mail us at {e-mail}.

EARNING CARDS

There are several ways that you can earn cards in Otokomichi. Read below...

Joining the TCG
When you join Otokomichi, you receive a starter deck, which are the first few cards that you will use to play with. Afterwards, you can earn more cards by the activities below. In your starter deck, you receive 4 random cards and 2 random cards from a choice deck and a WHT INFT sign.

Playing Games
On this site are some games that you can play. If you play them correctly, then you'll be able to earn several cards in one update.

Donating to the TCG
Donating to the TCG things like images for a deck, badges, and link buttons will reward you with cards. How many cards you receive depends on what you donate to the TCG. To learn more about donate, visit the donate page.

Turning in INFT Signs
You can turn in specific combinations of infinity signs to received different cards. To see a list of the combinations, please scroll down to "INFT SIGNS".

Leveling up
When you level up, you can receive a few cards for making an accomplishment. When you level up, you can receive a prize of two random cards plus one random INFT sign. For the ranks for leveling up, scoll down to "MEMBER RANKS".

Mastering a Deck
You receive prizes for mastering a deck also. When you master a deck, you can receive a prize of one choice card and two random cards plus one random INFT sign.

Referring Other Members
You can earn 2 random cards for every person that you refer to Otokomichi.

Trading
Trading with members doesn't really give you more cards to add to your card count, but trading does help you to master decks that you want to master/are collecting. It's the best way to master a deck!

Special Events
It's possible to earn cards from special events such as a holiday or birthdays. Cards vary on hoidays. You may receive cards for Kanjani8 member birthdays and cards for your birthday as well. For your special day (a.k.a. your birthday), you receive 2 choice cards and 3 random cards. Contests may also be held, and if you participate in contests, you may earn cards. If you win a placing, then you can receive cards for whichever place that you win (1st, 2nd, or 3rd.)

MEMBER RANKS

Members are ranked depending on how many cards they have collected and the accomplishments that they have made. The rankings are listed blow, as well as the accomplishments that you must make in order to be in that ranking. There are seven rankings total (one for each member), and each ranking is named after the characters that they played in Zukkoke Daidassou.

Rank Card Count Accomplishments
Vagabond 6 to 80 Have at least one member card (yours)
Hunter 81 to 160 At least one deck mastered
Minister 161 to 240 At least three decks mastered
Valiant 241 to 320 Completed at least four trade cards
Philosopher 321 to 400 Have eight member cards
Magician 401 to 480 At least six decks mastered
King 481 and up At least eight decks mastered, and passed test

In order to reach king, you must take a "test"; an inauguration into the highest rank on Otokomichi. This test will be kept secret until you reach that level, so we'll just have to keep you guessing as to what it could be! (It's not a written test...)

INFT SIGNS

INFT signs are Otokomichi's currency, "INFT" being short for infinity. The signs, as their naems suggest, are infinity signs, and in order to trade them in for cards, you must turn in a combination of them. The combinations that you can turn in can be viewed below.

White Combination

The white combination is a combination of seven wht inft signs. Because wht inft sgns are the easiest to receive, the prize for turning seven in isn't very extravagent, but it earns you cards either way!
Prize: Two random cards.

Leader Combination

The leader combination is a combination of seven red inft signs. The combination is named leader because of the red ranger being the leader.
Prize: One random card featuring the red ranger, two random cards.

Friendship Combination

The friendship combination is a combination of seven blk inft signs. The combination is named friendship becuase the black ranger represents friendship.
Prize: One random card featuring the black ranger, two random cards.

Nasu Combination

The nasu combination is a combination of seven prl inft signs. The combination is named nasu because the purple ranger is called "Nasu", which means "eggplant" in Japanese.
Prize: One random card featuring the purple ranger, two random cards.

Broken Combination

The broken combination is a combination of seven orn inft signs. The combination is named broken becase the orange ranger is a "broken character".
Prize: One random card featuring the orange ranger, two random cards.

XX Combination

The xx combination is a combination of seven blu inft signs. The combination is named xx because blah blah.
Prize: One random card featuring the blue ranger, two random cards.

XX Combination

EXPLANATION
Prize: One random card featuring the green ranger, two random cards.

XX Combination

EXPLANATION
Prize: One random card featuring the yellow ranger, two random cards.

Eito Combination

The eito combination is a combination of one of each colour (excluding wht). The combination is named eito because there the rangers care called "Eito Ranger"!
Prize: One choice card, two random cards.

MASTERING DECKS

To master a deck, you must collect all the cards that belong to that deck. Decks on Otokomichi have between 15 to 20 cards in each deck. Once you collect all of the cards, you can fill out a form to say that you have mastered the deck, and you will be sent a master badge. Master badges on Otokomichi are designed to look similar to the cards, expce twice the width. The master badge that you receive will also have a number on the top right corner like the cards. That number represents which master you are of the deck. (I.E., the first master of a deck will receive a 01. The second master of a deck will receive 02, and so forth. There is no limit.)